Tyler Loch
Tyler Loch
  • Видео 35
  • Просмотров 6 651 465
Blinded by the Limes
My kid learns a valuable lesson about fluid dynamics.
Просмотров: 104

Видео

Akuma Places His Lunch Order
Просмотров 2128 месяцев назад
What's Akuma in the mood for today? (This misquote has been in my head for 15 years, and my kid convinced me and helped me to finally make it a reality.) #streetfighter #akuma
WAROK - Zelda Tears of the Kingdom Korok Revenge
Просмотров 289Год назад
My kid doesn't like all the Korok torture videos people make, and thought we should make a Korok that fought back. Introducing the WAROK. "My friend can wait…" It's surprisingly effective...especially in a thunderstorm! TOTK Theme Rock Cover by Wyllz Milare - ruclips.net/video/RmikWxGDiuA/видео.html
Toy Story Treats - 4K UHD
Просмотров 66 тыс.2 года назад
A collection of Toy Story's Saturday morning cartoon bumpers made by Pixar for ABC in 1996. 4K neural upscale from Ultimate Toy Box DVD Set from 2000. Processed via waifu2x macOS app - apps.apple.com/app/waifu2x/id1286485858 Preset: Real-ESRGAN, Photo 4x (Sharp) 720x480 to 2880x1920 (4x), vertically fit to 2880x2160 to match aspect ratio. 30-hour render time on 2020 M1 MacBook Pro
Gorillaz - On Melancholy Hill, but without the synth backing
Просмотров 2,4 тыс.3 года назад
Removing the constant background synth track makes for a mellower, more melancholy song. A redo of an earlier experiment, now with a better source and better tools.
Little Nightmares' Lost Lyrics
Просмотров 1,3 тыс.3 года назад
The main theme to the game series Little Nightmares alluded to a mysterious land called "Cleveland", undoubtedly the inspiration to the horrors found within the games.
Macintosh System 7.0a9 Circus Easter Egg
Просмотров 1 тыс.4 года назад
This easter egg was placed in an Alpha build of System 7 from April 1990, and is triggered by sitting idle at boot for 10 minutes. The names that scroll are those of Apple's Blue Meanies team, responsible for System 7's development. Captured with Mini vMac, emulating a Mac II. Originally chronicled by MacKiDo: www.mackido.com/EasterEggs/CD-System70.html
RetroArch Run-Ahead - Less input lag than real hardware!
Просмотров 58 тыс.6 лет назад
The new Run-Ahead option in RetroArch 1.7.2 uses frame rollback and multiple-frame emulation to effectively “remove” latency, including latency that is inherent in the original hardware! Super Mario Bros on the NES, for instance, has a single frame of latency, even on original hardware. This means that Mario begins his jump on the second frame drawn after the A button is pushed. With "Run-Ahead...
RetroArch Emulator Lag Test - Actual NES vs. QuickNES vs. Nestopia
Просмотров 6 тыс.6 лет назад
Raw footage of my latency tests for your scientific and critical perusal. It's like watching paint dry, but with with more flicker.
RetroArch Emulator Lag Test - Next Frame Response Time!
Просмотров 3,5 тыс.6 лет назад
Using RetroArch in Linux KVM mode and a CRT, I was able to get sub-16ms lag, and prove next-frame response time! My specific test uses Pitfall! for the Atari 2600 on the Stella core. This video was taken at 240fps on an iPhone, and slowed down further for demonstration purposes. Easy for anyone to do, as long as you have a smartphone and a computer! No fancy wiring or lights required to test yo...
Toy Story Treats
Просмотров 6 млн6 лет назад
A collection of Toy Story's Saturday morning cartoon bumpers made by Pixar for ABC from 1995-1996. Slightly remastered in HD
SNES Star Fox - Proposed 20MHz Super FX overclock option
Просмотров 13 тыс.6 лет назад
Most SNES emulators currently have options to overclock the Super FX chip to 40MHz, 60MHz, 80MHz, and 100MHz. This makes many games (Star Fox is the common example) play much faster than intended. I propose a 20MHz setting to allow games that use the original GSU-1 (or MARIO Chip) to receive a reasonable, playable speedup. This video demonstrates the output of libretro-snes9x with snes9x_overcl...
RGB vs Composite Example
Просмотров 1,5 тыс.7 лет назад
Tapping directly into the RGB inputs of a CRT can provide a shockingly better picture. Near the end of this video, I toggle back and forth from Composite and RGB video inputs. Excuse the mess of wires. I only sort of know what I'm doing.
Apple - 2004 Genius Bar Loop - HD
Просмотров 3337 лет назад
This is the video file that played in a loop on Genius Bar monitors in Apple retail stores from late 2003 to early 2004 before the modern reservation system was created.
Street Fighter V Beta 2 - i5-5675C Iris Pro 6200 iGPU 720p60 - Rashid vs Karin
Просмотров 2,1 тыс.8 лет назад
Perfectly playable with Broadwell integrated graphics (at low settings). I'm not very good yet, but still pull out wins with only 2 hours of playtime by this point. Rashid's so much fun. The sound is also terrible in this video, but deal with it. You didn't pay for this.
Wrigley Field NLDS Game 4 - 4K Test
Просмотров 4428 лет назад
Wrigley Field NLDS Game 4 - 4K Test
Toonami 1997 Short Promo
Просмотров 2 тыс.9 лет назад
Toonami 1997 Short Promo
Gorillaz - Melancholy Melancholy (On Melancholy Hill audio manipulation)
Просмотров 29310 лет назад
Gorillaz - Melancholy Melancholy (On Melancholy Hill audio manipulation)
MGMT - Double Kids
Просмотров 46910 лет назад
MGMT - Double Kids
Famicom - Pin 21 Isolation Demonstration
Просмотров 3,3 тыс.11 лет назад
Famicom - Pin 21 Isolation Demonstration
The Drones in Oblivion Seem Awfully Familiar...
Просмотров 14 тыс.11 лет назад
The Drones in Oblivion Seem Awfully Familiar...
Third Watch - Faith Overkill
Просмотров 1,8 тыс.11 лет назад
Third Watch - Faith Overkill
Third Watch - Faith Roar
Просмотров 6 тыс.11 лет назад
Third Watch - Faith Roar
WAT
Просмотров 13411 лет назад
WAT
Apple - Genius Bar Loop 2004
Просмотров 1 тыс.12 лет назад
Apple - Genius Bar Loop 2004
The worst thing in my life
Просмотров 11112 лет назад
The worst thing in my life
1st Round Pick
Просмотров 17313 лет назад
1st Round Pick
Palmfish
Просмотров 20513 лет назад
Palmfish
Raccoon Family
Просмотров 17115 лет назад
Raccoon Family
Parasailing in Kona
Просмотров 46715 лет назад
Parasailing in Kona

Комментарии

  • @marcelodiversao
    @marcelodiversao 23 дня назад

    Genial... Isso mostra que realmente muda o jogo! Se o jogo foi feito e construído com inpult, o correto é eu permanecer no original... Mas isso é gosto de quem gosta! Eu sou totalmente a favor de que o jogo siga sua originalidade e construção da época e não uma aplicação criada para modificar o original para um jogo que não existe!

  • @Yourlocal771
    @Yourlocal771 2 месяца назад

    Hi

  • @user-ck3fv2be9x
    @user-ck3fv2be9x 3 месяца назад

    And now? What are you going to do, Mister FPGA? Kkkkkk!

  • @diegomayfield4751
    @diegomayfield4751 4 месяца назад

    Tried this with the first TMNT on NES . Did the pause and skip frame to dial in the number to set it at . Wow I think it now plays much better than the original.

  • @diegomayfield4751
    @diegomayfield4751 4 месяца назад

    Thanks for doing this test ! I never thought this would ever happen with NES emulation .

  • @DavidFilskov
    @DavidFilskov 4 месяца назад

    That's simply incredible!! - is your emulator circumventing the GPU by rendering directly into video memory somehow?

    • @TylerLoch
      @TylerLoch 4 месяца назад

      This is just RetroArch. You can see the specs in the video details. I'm using Linux in DRM (Direct Rendering Manager) mode, launching RetroArch from a plain console rather than through a standard window manager like X or Wayland.

    • @DavidFilskov
      @DavidFilskov 4 месяца назад

      Linux of course :) - quite impressive. Thanks!

  • @LasciviousPsyche
    @LasciviousPsyche 6 месяцев назад

    @Tyler Loch I know this is old, but i'm just getting into retroarch on pc, but a friend told me about the delay that new monitors aka my pc monitor vs crt old monitors. Is there really a difference in the input lag using a modern tv or monitor? If so is there a way to fix this delay with retro arch or any other program thanks.

    • @TylerLoch
      @TylerLoch 6 месяцев назад

      Old CRT displays have 1-16ms of delay by nature, because that's how long it takes to draw an entire screen from top to bottom. Newer displays can theoretically have less but often have more, due to additional internal processing steps (smoothing, etc) that simply didn't exist in CRT displays. Every modern display has different settings to tweak (Game Mode, etc etc), and higher refresh rates can drastically help as well.

  • @force4973
    @force4973 9 месяцев назад

    Composite way better

  • @KurtBenning
    @KurtBenning 10 месяцев назад

    Wow This insane!

  • @niksarass
    @niksarass 11 месяцев назад

    I counted 2 frames for hardware and quicknes, 3 frames for nestopia. Is it correct?

    • @TylerLoch
      @TylerLoch 11 месяцев назад

      That seems accurate to my calculations at the time. Though this video is pretty old now, and other tests do not show an extra frame for Nestopia. I used Quicknes for proving same-frame accuracy and Run Ahead's better-than-real-hardware performance simply because it was the least computationally expensive option, allowing for the highest emulated frame delay.

  • @SimonZellox
    @SimonZellox Год назад

    I can't wait for future hardware to be powerful enough for this to work with PS2 emulation.

  • @faithsupport4023
    @faithsupport4023 Год назад

    🐕hi, Tyler (you don't have to do a Q&A video but) do you think your a good person? if so do you think there's an afterlife? also i'm not better than anybody else

  • @DudeDudeDudeDudeDude
    @DudeDudeDudeDudeDude Год назад

    17th like

  • @CartoonPhreak
    @CartoonPhreak Год назад

    The best cartoons on Toonami and Miguzi (Cartoon Network) were ThunderCats, Sailor Moon (DiC version), Code Lyoko, The Powerpuff Girls, Pokémon, Dragon Ball Z (the FUNimation dub), Ben 10: Alien Force, Totally Spies, Cardcaptors, Teenage Mutant Ninja Turtles (2003) and Winx Club (the original cartoon, not the Nickelodeon version nor the Netflix live action series)

  • @AdrianAgustin546
    @AdrianAgustin546 Год назад

    Can I borrow your Toy Story video? Caitlin Sparkle wants everyone to comment on her new post.

    • @YodaOnABender
      @YodaOnABender Год назад

      Those two sentences don’t make sense

    • @AdrianAgustin546
      @AdrianAgustin546 Год назад

      @@YodaOnABender I asked the dude for permission first.

    • @YodaOnABender
      @YodaOnABender Год назад

      @@AdrianAgustin546 comment still makes no sense

    • @AdrianAgustin546
      @AdrianAgustin546 Год назад

      @@YodaOnABender It's "made for kids."

    • @YodaOnABender
      @YodaOnABender Год назад

      @@AdrianAgustin546 u aren’t answering any of my questions, you’re just saying random stuff

  • @archibaldc.1833
    @archibaldc.1833 Год назад

    Could the super fx 2 chip have ever realistically portrayed the game at 40MHz?

    • @slippydouglas
      @slippydouglas Год назад

      I believe not. The FX 2 chip shipped with a ~20 MHz oscillator driving it and the best hardware hackers have been able to get it up to without crashing seems to be 30 MHz.

    • @archibaldc.1833
      @archibaldc.1833 Год назад

      @@slippydouglas makes me wonder why Nintendo is anyone would just overclock the chip to begin with, getting more bang for your buck.

    • @DarkDyllon
      @DarkDyllon 5 месяцев назад

      @@archibaldc.1833 it's the same with the Switch, for example with their flagship titles like Zelda BOTW and TOTK, they chug quite a bit, people have overclocked the CPU and fixed 80% of the slowdown with it, why not give devs the power to dictate howmuch CPU speed they need.

  • @FabioSpelta
    @FabioSpelta Год назад

    You should try now with the run ahead latency reduction feature of retroarch with those cores. It'd be super cool to see if and how different that'd be!

    • @TylerLoch
      @TylerLoch Год назад

      I have! In fact, I've been experimenting with Run-Ahead since its first nightlies. Here's a video where I took things to the extreme and proved it's possible to have less latency than even real hardware: ruclips.net/video/_qys9sdzJKI/видео.html

  • @ikanono
    @ikanono Год назад

    Wow 13 years ago

  • @hichammarcelcoca8809
    @hichammarcelcoca8809 Год назад

    Also Works In SheepShaver?

    • @TylerLoch
      @TylerLoch Год назад

      No. System 7 (at this phase of development) was for 68k CPUs only. I believe SheepShaver is PPC-only, and can only run legacy 68k software through Mac OS' built-in 68k emulator, post-boot.

  • @tpfmike1976
    @tpfmike1976 2 года назад

    LOL

  • @zeesunoo6950
    @zeesunoo6950 2 года назад

    Means...Is it safe to put ONE value as run ahead frame for all SEGA and SNES games ?

    • @TylerLoch
      @TylerLoch 2 года назад

      "Safe"? That's a subjective term. What are you trying to be safe against? Generally there's nothing wrong at all with a value of 1. You're likely not going to get the same latency as hardware with modern displays and computer hardware anyway, so 1 maybe gets you back to even. A value of 2 combats most SNES games' two-frame internal lag. I can't speak much to the latency of Sega (MegaDrive/Genesis?) though. I usually set it to 2.

  • @WingmanLive
    @WingmanLive 2 года назад

    On pc though youve got a lot of new sync technology- retro console's would most likely use vsync, co a comparason of mario 64 on crt vs mario 64 on a gsync or amd freesync monitor would be interesting to see maybe emulation could beat real hardware.

    • @TylerLoch
      @TylerLoch 2 года назад

      Absolutely. Higher refresh rates alone get you there. A CRT always takes 16ms to paint a frame. A 240Hz display gets you a whole frame in only 4ms. Though you're fighting against display processing time that isn't an issue on an analog CRT.

  • @xvit
    @xvit 2 года назад

    I’m so sick of zero input lag on emulators. Nothing beats authentic hardware with that classic input lag.

  • @Slammer661
    @Slammer661 2 года назад

    i have the same board, did you use a toggle switch and what size resistor did you use for the blanking line?

    • @TylerLoch
      @TylerLoch 2 года назад

      I simply touched the 5v blanking wire to complete its circuit periodically for demonstration purposes. Composite always stayed connected, since I use that for CSYNC. To be perfectly honest, I'm not using any resistor for blanking. 5v in, 5v out. Am I living dangerously?

    • @Slammer661
      @Slammer661 2 года назад

      You’ve made it further then I have but I seen everyone using switches but the only person beside you even talking about this easy mod is a Reddit post about it.the extra space on the board mine has that too. I don’t think these models need them, I read somewhere it should pick up the signal but it didn’t make sense. Check the segaholic yt page, he uses the same beard board. But wires in a switch.

    • @TylerLoch
      @TylerLoch 2 года назад

      @@Slammer661 The switch just lets you activate the RGB overlay on-demand. 5v solid to the blanking wire on the jungle chip means full RGB over the entire screen. No 5v to the chip means only the composite/other signal is shown. If you'll be using the TV for both RGB and composite/other signals, a switch is nice. Me? In those rare occasions, I just disconnect the 5v patch wires hanging off the back of my TV.

  • @teddym2808
    @teddym2808 3 года назад

    I got all excited when I saw the title as I thought it meant on laptops/LCDs etc. How low can I get retro gaming/arcade shmups lag with retroarch, with an xbox usb controller? Any ideas?

    • @TylerLoch
      @TylerLoch 3 года назад

      RunAhead is a magical setting that "erases" routine levels of input lag, and is meant for a situation like yours. Going for less lag than real hardware is more of an academic pursuit than something feasible for everyone. LCDs almost all have more latency than a CRT. In fact, they cannot have LESS than a CRT, except maybe for high framerate panels. So, high framerate panel (120hz, 240hz, etc), RunAhead enabled at 1-2 frames, is your best bet. There will be inherent lag to any input device. Not sure what an Xbox controller is by default, but probably no more than a frame.

    • @teddym2808
      @teddym2808 3 года назад

      @@TylerLoch Hi, ,my panel is 7ms response 144hz. Sorry I had missed your very kind reply somehow. My coming gaming laptop is 3ms 300hz. That with one or two runahead will basically be great I presume. Tried one today, and can even use it on PS1 (10980HK 8 core locked at 4.4ghz for all 8 cores, 32gb ram, Nvidia 2080S), but I have yet to try two. I can also use 1 on duckstation standalone and I can really feel it when playing games like einhander. It's a very exciting time to be a retro gamer!

    • @DavidFilskov
      @DavidFilskov 4 месяца назад

      ​​@@teddym2808Did you succeed in minimizing your latency? On my channel I've only ever measured ~60 ms (3-4 frames) as the lowest latency on modern emulation gaming handhelds in RetroArch. Most devices lie around 80 ms and the worst (AYN Odin 1 and 2) around 130-140 ms.

    • @teddym2808
      @teddym2808 4 месяца назад

      @@DavidFilskov Oh yes, my input lag is crazy low now with a powerful system, and a board with good DPC latency figures also helped. Plus I use Nvidia Reflex and a real G-Sync monitor, it's amazing now. It will never be like this on a handheld, well, a powerful AMD windows handheld can have excellent input lag, but I mean the cheapos you know, forget about it. The best thing I ever did was buy a real G-Sync monitor with module that easily rotates into TATE mode. It has 1-240hz adaptive sync and has simply transformed retro gaming for me., If I add just one frame run ahead to the genesis plus gx core, for example, when I do the frame test (let go of all controls, press P to pause game, hold jump button in game, press K to advance frames), I get response on very first press. So I am seeing input lag of a frame here, or 2 frames without any run ahead. It does depend on the core of course, things like Beetle Saturn have extra unnecessary lag. But even PS2 and PS3 can be played without any discernible lag :)

    • @teddym2808
      @teddym2808 4 месяца назад

      I replied but youtube keeps deleting my replies. I have no idea what I said wrong, all I spoke about was sync and latency.@@DavidFilskov

  • @RetroPlus
    @RetroPlus 3 года назад

    This really shows how important that synth drone is to the whole vibe of the song

  • @adama9099
    @adama9099 3 года назад

    Hey Tyler I have the exact same TV and nodded it exactly how your diagram showed and for some reason I get a scrolling wavy image. Any idea on what I’m doing wrong?

    • @TylerLoch
      @TylerLoch 3 года назад

      Sounds like your Sync isn't getting picked up. On my TV for SCART inputs, I just pipe the composite signal into the regular Video In port of the TV. If you're not getting either Composite Sync or plain Sync, you'll see scrolling and a mess on screen. For VGA with custom modelines, I merge Hsync and Vsync (with some resistors to bring the signal level down. not legit, but works for my setup) and plug into the Video In port.

  • @mirabilis
    @mirabilis 3 года назад

    Sure. But is it consistent?

    • @TylerLoch
      @TylerLoch 3 года назад

      Depends on the Run-Ahead settings and the system being emulated. For this run on a 2009 MacBook showing next-frame latency on a one-frame-lag game, Run-Ahead was set to 1 frame, and Frame Delay was enabled at 8ms to start emulation of the frame(s) halfway through the raster scan. So 50% of inputs would make it in time to be shown on the next frame. More powerful rigs can set Frame Delay to 15ms so virtually all inputs land in time for the next frame. Of course...just set Frame Delay to 2, and no Frame Delay shenanigans are needed. You'd just miss out on seeing the first frame of Mario's jump. Most games later than the NES (like SNES) seem to have two frames of inherent lag, so no animation would be lost.

    • @mirabilis
      @mirabilis 3 года назад

      @@TylerLoch That depends on the game. :)

  • @nickplj12
    @nickplj12 3 года назад

    Nice! I can’t wait to try out this easter egg.

  • @ianplace9977
    @ianplace9977 3 года назад

    What

  • @ArthurFreitas96
    @ArthurFreitas96 3 года назад

    Is it possible to overclock super fx to 20mhz or 40mhz using lr-snes9x2002? Using this emulator, I am testing star fox in a raspberry pi zero and suprisingly its running just a little bit slower than the first configuration shown in the video.

  • @dramel12
    @dramel12 3 года назад

    how many hz have your monitor?

    • @TylerLoch
      @TylerLoch 3 года назад

      This is a standard NTSC TV, so 59.94

  • @Hyperlink1991
    @Hyperlink1991 4 года назад

    20 mhz is the best one because it doesn't run too slow or too fast

  • @tskraj3190
    @tskraj3190 4 года назад

    The problem is you are using a SNES emulator or SNES Mini. I must clear this up. ALL SNES Emulators and SNES Minis are not comparable to the original SNES console hardware. There are many limitations the SNES Mini and SNES emulators. First off, The SNES used a WDC 65c816 custom 16-Bit CPU clocked @ 3.58 MHz. The SNES Mini and SNES Emulators are based on the Ricoh 5A22 8/16-Bit CPU clocked @2.68 MHz for backwards compatibility with NES ROMs. Second, the SNES Emulators and SNES Mini do not emulate the clock speed of the Super FX Microchip or the SA-1 Accelerator Microchip, instead of utilizing the additonal 10.5-10.74 MHz of these chips, they are emulated as RISC CPUs but utilize the Emulator/SNES Mini's main CPU frequency of 2.68 MHz.

    • @TreyMotes
      @TreyMotes 3 года назад

      LOL... this is the dumbest comment concerning how emulation DOESN'T work that I have seen in a long time. This ain't it chief...

    • @tskraj3190
      @tskraj3190 3 года назад

      @@TreyMotes And your's is the dumbest comment I've seen that doesn't disprove anything I say. Any dumb ass can disagree just to be a troll. You must really need the attention.

    • @intron9
      @intron9 3 года назад

      source? : it's a game engine by valve

    • @tskraj3190
      @tskraj3190 3 года назад

      @@intron9 🤣

    • @SerBallister
      @SerBallister 3 года назад

      @@tskraj3190 I don't get why the SuperFX needs to be emulated at the same clock speed as the main CPU ? Emulators can emulate different chip speeds quite easily and it's no real magic (in software terms) to do so. EDIT: I just quickly checked BSNES (github.com/bsnes-emu) , most of what you say about emulators is wrong.

  • @italoa.b.oliveira3499
    @italoa.b.oliveira3499 4 года назад

    Could someone explain better how to know the frames?! Please. Because on youtube, everyone says something. I did the procedure with Super Mario World (snes): - I pressed the "K" key, Mario did NOT move. - I pressed the "K" key a second time, Mario did NOT move. - I pressed the "K" key for the third time, Mario moved. How many frames do I set on RETROARCH??? 2 or 3?!

    • @TylerLoch
      @TylerLoch 4 года назад

      I can confirm that Super Mario World on the SNES has two internal frames of input delay during gameplay. So you'd set Run Ahead in Retroarch to 2. Knowing that as a frame of reference, you can figure out how your button presses correspond to frames. Each game can have a different delay. You can't assume based on system.

    • @italoa.b.oliveira3499
      @italoa.b.oliveira3499 4 года назад

      @@TylerLoch So, the frame that the character starts the movement is always discarded?! (In the case of the "Super Mario Word" that I mentioned, Mario starts the movement in the third frame.)

    • @TylerLoch
      @TylerLoch 4 года назад

      ​@@italoa.b.oliveira3499 Correct. So, Frame 0 is the frame you pushed the button. On Frames 1 and 2 nothing happens. On the third frame, you see the result of your action. Run-Ahead effectively "removes" the number of frames its configured for. Picking "2" for Run-Ahead means the above Frames 1 and 2 are "removed", leaving your action to be displayed as fast as possible.

    • @italoa.b.oliveira3499
      @italoa.b.oliveira3499 4 года назад

      @@TylerLoch Best explanation I've seen so far. And if I in this case of "Super Mario World" activate run-ahead in 3 or more frames, how will the emulator react???

    • @megapro1725
      @megapro1725 3 года назад

      @@italoa.b.oliveira3499 it will add latency instead

  • @_mistiax9896
    @_mistiax9896 4 года назад

    OH MY GOD NOSTALGIA

  • @honsingchangon7926
    @honsingchangon7926 4 года назад

    Thanks for preserving this snippet of tech history!

  • @apptreeline
    @apptreeline 4 года назад

    very good result

  • @GlassICE
    @GlassICE 4 года назад

    OMG Guys till now, i've always thought that Real Hardware always have less lag than an Emulator but this video shown me that i was wrong all that time ? Is this also applies to Sega Genesis, N64 and SNES etc,,,etc... ?

    • @tylerloch9173
      @tylerloch9173 4 года назад

      You weren't wrong ALL that time. Just the last year or so :) This applies to any core available in RetroArch. Obviously it has heightened performance requirements, so it only realistic to use on pre-3D console cores.

    • @GlassICE
      @GlassICE 4 года назад

      @Neon Pizza I always respect to play Retro games with a CRT and, that would never change I even use every system up to Wii on a CRT Screen Except Original XBOX that hardware is capable of HD But other than that, it's all CRT

  • @kiyoaki1985
    @kiyoaki1985 4 года назад

    The real problem here is that you're using A on the SNES controller to jump

    • @tylerloch9173
      @tylerloch9173 4 года назад

      Sorry you had to suffer. I didn't edit the button configuration before taking the video. Y/B for life.

  • @Richard-ys9zo
    @Richard-ys9zo 4 года назад

    Hey man, what value resistors and caps do you use? I have the same model. And also, you did not need to ground your RGB via 75ohm resistors?

    • @TylerLoch
      @TylerLoch 4 года назад

      Just basic 0.1uF capacitors, and 75ohm resistors to ground. Here's the full write-up of my mod: shmups.system11.org/viewtopic.php?p=1258657#p1258657 And, MarkOZLAD's markup of my circuit: klovimg.com/images/2018/09/19/TylerL-Sony-KV20TR23-RGB-Mod30168dd363cd716f.png

    • @Richard-ys9zo
      @Richard-ys9zo 4 года назад

      @@TylerLoch Thanks man! I originally saw your post schmups! Thats where I saw your link to this video. My mod works well, except I have some sort of interferences that is strong from the left side of the screen but fades into the middle. Can't figure it out. No interference when I am not using the RGB inputs. Oh well, I'll keep plugging at it.

    • @TimDavis77
      @TimDavis77 3 года назад

      @@TylerLoch Did you or anyone else ever design a PCB that can just plug into that caption board header on the A board? I'm trying to make one to avoid the breadboard mess, but I've never designed a PCB before.

    • @TylerLoch
      @TylerLoch 3 года назад

      ​@@TimDavis77 That's a neat idea. I hadn't considered it and haven't made a PCB before either, but that seems like it'd be a great beginner project if you're adept enough with soldering. Though I bet this model isn't prevalent enough to make a production investment. Purely educational.

  • @zaadbaad541
    @zaadbaad541 4 года назад

    dammh

  • @Sofaking1973
    @Sofaking1973 5 лет назад

    40 mhz looks like a PS1 game

    • @SerBallister
      @SerBallister 3 года назад

      @@scorpionmk6695 PS1 didn't use its CPU for drawing polygons, so that 33.3mhz is irrelevant.

    • @RogeriusRex
      @RogeriusRex 2 года назад

      On that topic.... How come no one has thought of porting starfox to ps1?

    • @linuxization4205
      @linuxization4205 2 года назад

      @@RogeriusRex That's such a good idea.

    • @EliteZekrom
      @EliteZekrom Год назад

      ​@@RogeriusRex because the super fx chip renders it's polygons over what the snes renders, like taping a cutout over a photo

  • @luisandandrea1101
    @luisandandrea1101 5 лет назад

    RIP CHANNL

  • @SirYodaJedi
    @SirYodaJedi 5 лет назад

    Do you remember what settings you used (scale percentage, denoise intensity, upscale model)? I'm thinking of doing this myself, but with waifu2x-caffe.

  • @immediamalcoccinello483
    @immediamalcoccinello483 5 лет назад

    Actually, this is what we call a _negative lag_

  • @RicochetForce
    @RicochetForce 5 лет назад

    With this having been out for a while, it's a goddamn miracle. Having games that look better, sound better, run better, and now feel better than original hardware is a treat. The responsiveness is a joy.

  • @CB3ROB-CyberBunker
    @CB3ROB-CyberBunker 5 лет назад

    also some by default seem to turn the ntsc overscan mask on despite the nes header clearly indicating an emulated pal cartridge.. buggy shit yo. lol. c64 emulators are -far- more advanced nowadays than any of that nes stuff. (most of which doesn't even have a working (preferably real time cross-) debugger, let alone real-time memory views as a bitmap)

  • @CB3ROB-CyberBunker
    @CB3ROB-CyberBunker 5 лет назад

    actual differences seem to include the treatment of the 'default situation' in case of not setting the pallete and/or attributemaps, where some emulators give a black screen, others give a gray screen others only display (some) of the characters, others just happily display it all in the same color (whichever one was used last it seems). not that that is likely to occur while playing commercial games but it definately is a pain in the ass during development. lol.

  • @CB3ROB-CyberBunker
    @CB3ROB-CyberBunker 5 лет назад

    one would expect something slightly more scientific such as programming it so that when the button gets pushed it flashes the screen or makes a sound (preferably both, and both measured) and some external logic connected to a stopwatch to actually measure that time.